Visions Reality
  • Menu
    • General
    • Control Panel
      • Window Manager
      • App Browser
    • Apps
    • Windows
  • Movement
    • Locomotion
  • Avatars
    • ReadyPlayerMe Halfbody
    • ReadyPlayerMe Fullbody
    • Avatar Creation
  • Worlds
    • World Creation
      • Settings
Powered by GitBook
On this page
  1. Movement

Locomotion

Movement

Movement speed is calculated with your characters mass and static forces, here we have broken down the logic.

Locomotion values may vary dependent on the connected world / selected avatar. Custom locomotion can be disabled and values forced by the world, when not disabled the avatar settings are used.

Default Values

  • WalkingSpeed = 175

  • RunningSpeed = 300

  • CrouchSpeed = 2

  • JumpPower = 25

  • Mass = 5kg

Walking

  • Force: WalkingSpeed with HMD maintaining direction

  • Limits jump force to 80% (default: 20m/s)

Running

  • Force: RunningSpeed with HMD maintaining direction

  • Allows 100% of jump force (default: 25m/s)

Height adjustment

  • Adjustment: CrouchSpeed * (left joystick vertical)

  • Limited to the height restrictions set per avatar

Jumping

  • Holding jump starts a timer named JumpTime limited to 1 second

  • Upon release an upwards force of JumpPower/JumpTime

  • Jumping maintains current velocity allowing for leaps

  • If running prior to jumping, running status is maintained for 1.5 seconds, if landing after 0.5 seconds, your character will return to walking

PreviousWindowsNextReadyPlayerMe Halfbody

Last updated 2 years ago