Locomotion
Movement
Movement speed is calculated with your characters mass and static forces, here we have broken down the logic.
Height adjustment
Adjustment: CrouchSpeed * (left joystick vertical)
Limited to the height restrictions set per avatar
Jumping
Holding jump starts a timer named JumpTime limited to 1 second
Upon release an upwards force of JumpPower/JumpTime
Jumping maintains current velocity allowing for leaps
If running prior to jumping, running status is maintained for 1.5 seconds, if landing after 0.5 seconds, your character will return to walking
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