Settings
World Creation
Last updated
World Creation
Last updated
To begin you need to create a VR_World scriptable object in your world's dedicated folder.
For good practice, rename the object to the same as the world's dedicated folder.
Following the general tutorial I will name mine MyDanceFloor.
Once created you are now given an array of settings.
Max Players is limited to 100 for common usage, we can support up to 1,000 players is supported for viewing events, and 200 for physics usage but a special request is required.
All ranges defined in the SDK cannot be bypassed by changing the range, these are forced internally.
Below is information about each setting and its effects.
Scene Name: Name of your world's scene
World Type: Limit the privacy of your world
Public: Only allow public multiplayer session
Private: Only allow invite only multiplayer sessions
Public or Private: Allow either public or private multiplayer sessions
Singleplayer: Either a singleplayer game or a home area, no multiplayer
Max Players: Max player count in multiplayer sessions (Default 1 for singleplayer)
World Modifiers: Extra world features
Remote collision: Remote players have full body collision enabled
App Name: World's name shown in the world browser
Preview Image: World's preview shown in the world browser
World Tags: Filter tags for the world browser
Avatar Type: Allow what avatars in this world
Any: Allow all avatars
Humanoid: Only allow fullbody humanoid avatars
RPM_Halfbody: only allow ReadyPlayerMe halfbody avatars
Forced: Force predefined avatar set with ForcedAvatar
ForcedAvatar: What avatar to force when AvatarType is set to forced
Allow Custom Locomotion: Allow locomotion settings per avatar
Mass: Forced avatar mass
Walking Speed: Forced walking speed
Running Speed: Forced running speed
Crouch Speed: Forced crouch speed
Jump Power: Forced jump power
World App: Accompanying app for the world